Unity allows you to use multiple scenes in your project. Multiple scenes can be useful when building HoloLens applications by putting the different states of the application in separate scenes. I use this a lot in my demo applications but also in applications for customers. Think of scanning the room in one scene while having the functionality placed in a second scene.

activescene

It is possible to set the active scene in Unity in the Hierarchy. By right mouse click on the scene you have the option called “Set Active Scene”. But this does not work when you deploy your scenes all together to Visual Studio.

To set the scene which needs to run at startup (active scene) you will need to go into the “Build Settings” dialog. Go to File > Build Settings… and make sure that the scene you want to have as startup scene is set at the top and has 0 indicated at the end. You can easily move scenes up and down by using the mouse.

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A professional which inspires, motivates and educates businesses on how to leverage emerging technologies using Virtual, Augmented and Mixed Reality in their journey to digital innovation. He has a strong background on SharePoint, Office 365 and Microsoft Azure and is working with machine learning, artificial intelligence and cognitive services. Primarily focused on manufacturing, construction, industry, logistics and maritime/offshore, his goal is helping businesses to achieve more on creating, improving, smartening and shortening of business processes by using services, apps and devices. Furthermore, he engages in speaking, blogging and is organizer of events like the Mixed Reality User Group, Mixed Reality Talk @ VR, SP&C and the Global AI/MR Bootcamp. With more than 20 years of IT Business experience, acting in different roles like solution architect, he believes the future is just starting! Highly experienced in all realities, HoloLens and other devices, User experiences on devices and connecting the world to the cloud will help him to shape that future!

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